![fb alpha v0.2.97.39 romset svc chaos fb alpha v0.2.97.39 romset svc chaos](https://i.ytimg.com/vi/iRCh2ElnLY8/maxresdefault.jpg)
- FB ALPHA V0.2.97.39 ROMSET SVC CHAOS DRIVERS
- FB ALPHA V0.2.97.39 ROMSET SVC CHAOS UPDATE
- FB ALPHA V0.2.97.39 ROMSET SVC CHAOS DRIVER
- FB ALPHA V0.2.97.39 ROMSET SVC CHAOS SKIN
FB ALPHA V0.2.97.39 ROMSET SVC CHAOS DRIVER
OKI MSM6295 API change: MSM6295Exit, MSM6295Reset and MSM6295Update called without chip# param takes care of all open chips įixed Freeplay and Service Mode in Galaga įixed Service Mode, Sprite:Sprite alpha, sprite masking, English voices and end boss issues in Dragon Gun Īir Buster driver gets a re-write ĭiver Boy driver gets a re-write
FB ALPHA V0.2.97.39 ROMSET SVC CHAOS UPDATE
Worked around a video driver bug that caused a blank screen when switching to fullscreen mode at certain resolutions Īdded CPU_IRQSTATUS_HOLD support and update some buggy opcodes on the m6800 cpu core įixed 2p inputs for Monster Maulers and Martial Champ įixed service mode for all games on Konami Mystic Warriors Hardware įixed region dips in Batsugun, Dogyuun, V-Five/Grindstormer Use resnet to calculate Donkey Kong's palette for better looking steel girders įixed Insector-X, Chuka Taisen and certain The New Zealand Story Clones on Taito's The New Zealand Story Hardware Tiny VDP fixes from VDP tests to the SMS VDP Slight improvement to Omega Fighter (UPL)'s prot
FB ALPHA V0.2.97.39 ROMSET SVC CHAOS DRIVERS
Hook up proper redraw in most Sega/Taito drivers, and other misc drivers to improve input recording and netgame synchronization įixed savestates in Renegade / Kunio Kun Įxpose registers in the Z80 cpu interface Īuto-map keyboard controls (for Spectrum, etc) Īdd "WZ" register support to Z80 core Port TMS5110 Speech Synthesizer core to FBAlpha for Bagman įixed 32/64bit state compatibility issue in Gauntlet
![fb alpha v0.2.97.39 romset svc chaos fb alpha v0.2.97.39 romset svc chaos](http://3.bp.blogspot.com/-nXlfk4dXGAs/VVH1JqXAtQI/AAAAAAAABSw/sTJq5KmAtDY/s1600/687474703a2f2f692e696d6775722e636f6d2f74586b5169574e2e706e67.png)
When using Double Size (windowed), run Popeye, Syvalion and Hole Land single sized as they are double-sized to begin with įixed Gigas parent set and marked as working įixed Arcadian/Rapid Hero: "Stage 3" text goes under mothership įixed slight timing issue in Gunnail Īdded layer 0, 1 transmasking / category feature to tilemap system Īdded < tilesize column scroll to tilemap system Īdded color effect to 1945kiii sprites įixed clicking noise in Syvalion the robot-chicken boss įixed glitchy raster effects in Chiki Chiki Boys and Captain Commando on Capcom CPS1 (Draw at VBL instead of end of frame) (1/2) Ĭhanged CPS-1/2 to run for 262 scanlines and set refresh rate to 59.63Hz (2/2) Ĭhanged Super Street Fighter 2 Turbo, Hyper Street Fighter 2, Street Fighter 2 Champion Edition and Street Fighter 2 Hyper Fighting to run at a speed that more closely matches the PCB įixed in Double Dragon: sprite flickers and crash after the end boss, also improvements for netplay and input recordings įixed graphics corruption in Streets of Rage 2 stage 3 pirate ship scene Īdded Action, Run 'n Gun and Strategy genres to the genre filters Įndian fixes for the Nec v20-v35 cpu interface, Sega Sys18 Genesis VDP, Raiden II/DX, Zero Team, Dynamite Duke/The Double Dynamites įixed graphics issues in Konami's Escape Kids įixed dips in Toaplan's Knuckle Bash
FB ALPHA V0.2.97.39 ROMSET SVC CHAOS SKIN
png file to use as the skin when FB Alpha is not playing a game Ported GI SP0256 Speech Processor/Synthesizer and hooked up to Hole Land and Sauro Īdded option to allow selecting a. The game defaults to 2 players įixed "Bad Hardware" error on some Arkanoid bootlegs with no mcu Marked Night Slashers as 3 Players, which can be set in the Game Options in Service Mode. Hook up i8035 cpu support in the i8039 core Hooked up proper redraw for Data East DEC-0 games to eliminate frame advances when the system requests a window redraw Place favorites at the top of the Kaillera game list for easier game hosting įixed game list sorting with parent/clone games of different manufacturers when using Hardware checkboxes įixed roz-glitch on the side of the screen in Valkyrie (Namco System 2) įixed Player 2 Inputs in Snow Bros. Make pgm.zip the BIOS set for dmnfrntpcb, svgpcb, thegladpcb Font-family : verdana, lucida, sans-serif įixed crash when selecting Super Speed Race Junior in the Game List įixed Use / Select buttons were swapped in Dungeons & Dragons - shadow over mystara ĭAC: Internalized the stream synchronization, driver callbacks no longer required Īdded ProcessAnalog() to the joyprocess device, for easy analog hookups and scaling during driver development įixed SCI's analog handling so all the sounds can be selected in service mode įixed attract mode in Super Hang-on įixed protection issues (inputs stop responding, etc) after using savestates with Fatal Fury 2 and Super Sidekicks/Tokuten Ou įixed analog paddle input for Player 2 in VS Block Breaker / Saru-Kani-Hamu-Zou įixed CPS-2 default button mappings in games with more than 3 buttons įixed zipname sort order when parent does not meet filter criteria Īdded "headache filter" hack/dip option to Cyvern